Documents
July 26, 2010
Contact Us
Contact Us
Are you an existing Guild Member with a problem on the web site, accessing WoW, or something else which requires contacting the guild? You have two choices:
- Send an in-game message to one of the Guild Officers or to Elsheindra (Guild Mistress)
- Send an e-mail to one of the Guild Officers or to Elsheindra. All officers can be e-mailed using their name @WoWKindness.com. For example, OfficerName AT WoWKindness DOT com. Due to spam, Elsheindra's is now just "Elsh" at the same domain.
If you're interested in the Guild and you're not an existing member, please feel free to use one of the above two methods to contact Elsheindra, the Guild Mistress.
Posted by Elsheindra at 08:02 PM on July 26, 2010 | Comments (0)
March 07, 2005
Joining the Guild
Ready to Join?
Applying to joining the guild is fairly straightforward: you fill out the application form. We accept a certain number of applicants each week as initiates and invite them to our Friday guild meeting to be initiated. You will also receive a notice, before the following Friday, indicating if your application has been rejected. If you're accepted as an initiate, you'll undergo a trial period of a month with the guild. At the end of the trial period, a decision will be made to accept you as a full member or not. Read the following sections below for a more detailed explanation of the process.
Note: At the moment, The One only operates on the European realm server Thunderhorn. You can't join if you're not an Alliance race member on Thunderhorn.
Recruiting Process
Initiates are generally sponsored for consideration on the recommendation of an existing full member in good standing (a sponsor). You can, however, apply on your own. In either case, you'll need to fill out an application form. Accepted initiates will be given a mentor, an existing guild member who will be responsible for you. The mentor's responsibilities include:
- Ensuring you read the guild rules.
- Warning and disciplining bad behaviour.
- Helping you with questions about the guild.
- Helping you update your profile and learn to use the guild web site.
- Helping you install/configure the guild's add-ons.
- Introducing you to guild members.
- Adventuring with you at least a few times to ensure you understand how to work with a group and the group leader, and that you play in a team spirit.
- Listening to your reports of acts of kindness you've made and ensuring you understand this is an essential part of the guild.
- Generally help you fit in.
- Recommending to the guild officers whether you should be accepted for full membership at the end of your initiate period.
As an initiate, you also have some responsibilities:
- Knowing and following the guild rules.
- Keeping your guild profile page updated (ask your mentor for help).
- Installing the guild's add-ons.
- Making an effort to meet and interact with other guild members.
- Engaging in random acts of kindness.
- Spending time playing your character during your initiate period.
- Representing the guild on the server and in our allied events in a favourable and appropriate way.
Evaluation
At the end of four weeks, you will be evaluated. All full guild members can anonymously comment in a special discussion thread on whether you should be promoted to a full member, leave the guild, or be evaluated further. The final decision, however, rests with the guild officers who consider input from the members, their own interactions with you, and a report from your mentor. Their decision will be one of the following: promotion to full member, extension of your initiate period by two weeks, or reluctantly wishing you well in your future adventures outside the guild.
Evaluation is not a question of simply whether you follow the rules. It can be completely subjective. It is an evaluation on how well we feel you belong in the guild. This is our spare time. We are evaluating whether you make our spare time more or less enjoyable. If you're immature, whiny, greedy, too young, or generally bad-tempered, you're not going to fit in with our mostly mature but laid-back members.
The spirit you show is more important than experience. Inexperienced players with a good attitude are welcome. If you're a social, helpful, mature, and giving player, you will find the best home here.
While your attitude is the chief concern, following is a secondary list of preferred classes based on broadening the current makeup of the guild.
Desired Classes
Classes wanted in order of priority:
- Priest
- Warlock
- Hunter
- Rogue
- Druid
- Mage
- Warrior
- Paladin
Ready to join? Fill out the application form.
Note: This page is intended for non-members interested in the guild. See the guild version in the Wiki.
Revised: May 9, 2008
Posted by Elsheindra at 02:49 PM on March 07, 2005 | Comments (0)
Our Rules
Considering joining the guild? You should be familiar with our rules and our ethics then. The main ethics guiding us can be expressed in just three sentences from our philosophy:
- Help yourself.
- Help your guild members.
- Help others
Belonging to guild means helping guild members and making a fun environment for all. Rules exist to help with that. Respect them. Violations of rules with result in a warning. Repeated warnings will result in demotions within the guild or expulsion from the guild. Here are our specific rules:
- Share fair. Pass on items you don't really need in Group Loot. Offer items to other members of the group if you don't need them. This means the mage, not the warrior, gets the arcane wand even if it is the only item dropped by the boss monster. If no one can really use the item, feel free to roll for it.
- Don't doublebook. If you invite a member to the group, ensure the space remains free while the member is in transit to the meeting space.
- Meet your appointments. If you are invited to a group and accept, give an estimate of how far you are away and stick to that estimate. If you sign up for an event, make sure you show up on time or send a note/message somehow to the organizer, preferably before the event.
- There's a limit on the number of characters you can have in the guild. This is currently a main character and three alternates. As of The Burning Crusade, you're also allowed to add on new TBC race character.
- No selling of guild bank items for profit. Selling or giving away guild bank items for profit is an immediate kicking offense.
- No cheating. No bots. UI modifications and macros are fine.
- Mix it up but remember your guild. Groups of guild and non-guild members are fine. If a member and a non-member both ask for a spot, give preference to the member even if the non-member is somewhat better qualified.
- There's a limit on the number of characters you can have in the guild. This is currently a main character and four alternates.
- Keep channel chat clean. The guild channel and allied guild channels are PG-13, which means profanity is the exception not the rule. It also means no racist, sexist, or other derogatory comments which might be offensive to groups of people. This applies to any Ventrillo or TeamSpeak channels run by The One or allied guilds as well.
- Refrain from Dudespeak. For example: "OMG 2 Kool M8!"
- Respect the group leader. Ask him or her if there is a designated puller or if you are just playing free for all. Stay close to the rest of the group unless otherwise decided. If you have a problem with the tactics used in a raid (as opposed to a party) or with a looting decision, please bring it up in private with the raid leader or your THB representative after the raid.
- Practice random acts of kindness. Offer at least some stuff to guild members.
- Practice Pay It Forward. Offer at least some stuff to perfect strangers. Make them promise to do a similar act within a week and get a similar promise from the person they offer to.
- Update your profile periodically and visit the web site for the latest news regularly.
- Know your guildmates. Make an effort to get to know your guildmates. We're a relatively small guild, so make an effort to meet people and interact with them, to create a welcome and warm environment for all.
- Have fun!
In addition, the following rule applies to prospective members during their initiate period:
- Restricted event access. The One is a proud member of The Honourbound Alliance, an alliance of casual raiding guilds. Initiates, because they're unknown to the guild, are not permitted to register for end-game events of more than 10 people (i.e. Molten Core, Zul'Gurub, etc) until either their initiate period is complete or they have permission from Elsheindra, the guild mistress. What our members (or initiates!) do in allied events reflects on the guild as a whole. We want to be respected, not be known for causing trouble.
Note: This page is intended for non-members interested in the guild. See the guild version in the Wiki.
Revised: June 17, 2010
Posted by Elsheindra at 01:33 PM on March 07, 2005 | Comments (0)
March 06, 2005
Our Philosophy
Random Kindness in the Midst of Warcraft?
Do hours of power levelling leave you with a strange empty feeling? The One is the first guild to openly embrace and take to heart the concepts of Random Kindness and Pay It Forward. The One operates on the Alliance side of European English World of Warcraft Realm on the server Thunderhorn.
Being a member of The One requires adherence to three rules:
- Help yourself.
- Help your guild members.
- Help others.
You must practice all 3 to be an active member.
We all know how to help ourselves. We're not expecting anyone to fight with a robe, bowl and chopsticks as their only possessions.
Helping guild members is usually self apparent. Give away potions, patches, bags, weapons, armour, enchantments. Send your wool to the nearest guild tailor. Give some unused magic items to the nearest group enchanter. If you need to, ask for a small donation to cover your base costs.
What does it mean to help others? There are two kinds of help. Trivial and significant.
Random Kindness
Practice random kindness regularly. It's not hard. It's just common sense.
- Help others in combat casually as you go. Assist with a kill. Pull a mob off a fleeing player. It doesn't matter if you get the experience for it. Rez people not in your group.
- Give small gifts. It may not be useful to you but a lower level character or a different class can benefit from small items that you'd only sell to the vendor for a small amount.
- Play fair. Don't ninja loot or skin. Stick in your group until everyone finishes the quest. You know what to do.
Pay It Forward
Practice kindness you might not otherwise think of. Give away a bag to a low level character. Make some nice armor for someone you barely know. But for bigger favours, there's a catch!
Anytime you do a non trivial favour for someone ask them to make you a promise. They must Pay It Forward. In the next week, they must do an equally significant favour for someone they don't know and must ask that person to Pay It Forward as well. (The week deadline is important as it helps people to remember.)
We're not creating arbitrary conditions for our services. We're trying to create a meme that will spread across the server committing people to kindness and creating a better play environment. This is your free time. Would you rather spend it in a world of me-first or in a grand fellowship?
Inspired By
This guild was inspired by an excellent editorial by TucksMe posted originally at OGaming (no longer available).
Getting Started
If you have a noble heart and want to put it into practice apply to join as an initiate. Again, that's Thunderhorn (PVE Alliance.)
The One is not a raiding or zerg guild.
The One is not restricted by class or experience. We have beta veterans who will help teach the next generation.
Revised: May 9, 2008
Posted by Elsheindra at 10:09 PM on March 06, 2005 | Comments (0)