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  2006/12/04
Purpose of Big Patch Download?

Most of us probably already downloaded a whopping huge patch in the last few weeks. Does anyone know what it's going to do or when it's going to be incorporated?

Posted at 04 Dec @ 5:31 AM by Elsheindra | 15 Comments
  2006/12/08
Being away...
Labels: comingsgoings

Hiya guys - just a quickie - I know I said a couple of weeks ago I would be online more often... well... I havent been on for a couple of weeks due to being involved in a car accident...

Luckily got away with a just nasty bump on my head, a headache for a week or so - and I now have one pupil larger than the other! (apparently its only temp)

So my little old Fiesta 'Ron' is no more - but my new MR2 makes up for it

Cya you guys at the meeting toinght

Trips

Posted at 08 Dec @ 4:47 AM by Tripsdam | 3 Comments
Advice ...

Never, EVER mix Absinthe, Jim Beam and Red Bull ....

NEVER !!!

P.S. And drinking Vodka AFTER that is also not recommended

Posted at 08 Dec @ 6:39 PM by Sonarakbadak | 4 Comments
  2006/12/11
I regret to say.....
Labels: comingsgoings

.....That I feel the urge to move on

A group of RL friends have invited me to the guild they have set up and as they are the people i play with most it does make a bit of sense

I have really thought about this as being a memeber of The One has been one of the most pleasent experiences in my videogaming past

But i have decided it would be best to move on....

I'm certain i will stay in touch with you all and hope to play with you all as much as possible, also im gunna keep making them bags in the hope of "Bag day" occuring sometime over the christmas period, (elsh let me know)

I would like to thank the wonderful leaders of the guild for 2 things.
1. the opportunity to be in this guild
2. bringing this awesome guild about and keeping it running

Sorry for the essay but i wanted to make sure i showed how much i have enjoyed my time and how fond i am of the guild

Hope to keep affiliated.

Stay Kind!

Dont forget me now

Love and hugs

Greg
(Angenost, Kaneri)

P.S. I'm gunna leave after work tomorrow if thats ok with the big bosses, hope for the chance to say goodbye.
P.P.S. River has the sexiest voice ever! Vote Riverfern for guild spokeswoman! lol

Posted at 11 Dec @ 2:49 PM by Angenost | 0 Comments
  2006/12/14
Choo Choo train
Last changed: Dec 14, 2006 01:10 by Riverfern
Labels: pictures

Forthcoming are some pictures I took of a whole chain of bots. 4 almost identical gnomes and a paladin. I thought they looked quite humourous, so here they are...

Posted at 14 Dec @ 1:05 AM by Riverfern | 3 Comments
  2006/12/15
Kalak's Exploration Series - Introduction
Last changed: Dec 19, 2006 14:02 by Kalak
Labels: kalakexploreseries, pictures, story

"Uh ...Hello."
(long pause)
"My name is Kalak."
(a chair scrapes)
"And ... I'm, uh... I'm a ...(breathes) a ...NOGG-A-HOLIC!"

Kalak:
 Warrior
 Armoursmith
 Smasher of heads
And now ... Master of Exploration

This post is one that has been a long time coming. For the past four months I have been devoting myself to long hours of exploring. Some of you may have heard rumours about me sneaking around behind the scenes in the early hours of the morning. Some of you may have heard me muttering over guild-chat, "wow", "awesome", and "WHOO-HO!" while being logged in "unknown zones". Others of you, I had promised you many times that I would post screenshots of my adventures in the forum. So I am finally making good on those promises with this new series devoted to exploration.

So, where have I gone? Can I truly back up my claim to be a "Master of Exploration"?

I'll list those areas below but first I want to make something clear. All of these places were accessed between patches 1.10 and 1.11. Therefore, there was no use of the "wall-walking" bug to access them. In addition, there were no hacks, mods, macros or any cheats whatsoever used.

The only resources I used to gain access to these places were a mouse and keyboard and the occasional batch of Noggenfogger. In short, I used the tools that Blizzard provided me.

So here we go:

  • Booty Bay Bell Tower
  • Hyjal (and the instance inside, Deathwing's Lair)
  • Old Ironforge
  • Old Zul'Gurub (solo)
  • Peak of Ironforge
  • Under Ironforge
  • Under Stormwind (and the unnamed area north of it)
  • Ironforge Airport
  • Wetlands Farm
  • Elwynn Waterfalls (and fought the Black Rogue Drake with the Dwarven Explorer League at the top of the falls)
  • On top and inside the of gates of Uldum (Taranis)
  • On top and inside of the gates of Timbermaw Gate (in Azshara)
  • On top and inside of the Stranglethorn Vale Dam
  • "Old" Caverns of Time
  • Crom's (or Conan's) Crypt (Badlands)
  • Ortell's Hideout (The one in Dun Moroagh, not Silithus)
  • On top of Gadgetzan
  • Dancing Troll Village
  • Above and behind Gnomeregan
  • Inside and behind the Greymane Wall (Silverpine Forest)
  • The Crypt at Karazhan
  • Underneath the Karazhan Tower
  • First and second balconies of Karazhan Tower
  • Goblin Lumber Camp (in Stonetalon Mountains)
  • Southern Silithus and Ahn'Quiraj (solo)
    In addition, I have been "above" a majority of the zones in the game and behind the scenes in countless areas, including the three unnamed zones in the Eastern Kingdoms.

Upcoming Exploits
 ( denotes no known method yet)

  • South Sea Islands
  • Under Undercity
  • Under Darnassus
  • Inside the Darnassus bank
  • In the water in the Deeprun Tram
  • Above and under Orgrimmar
  • Azshara Crater
  • Exodar (and islands)
  • The new territories in the Northern Eastern Kingdoms
  • Old Hillsbrad Foothills

So how does one go about being an explorer? Here are some of the basics.

Exploring, an Ethical View
Is exploring ok? Exploring falls in a gray area for me. It's neither good nor bad. On one hand, I am going where the designers do not want me to go. On the other hand, I gain nothing from doing so. I don't gain experience, gold, items, reputation, or anything tangible from these journeys. And no one gets hurt (aside from group mates who take the wrong step off cliffs...).  What I gain is something more personal - a sense of satisfaction.

  1. With this in mind, here are my ethical guidelines for exploring:
    Don't profit. Meaning, don't advertise to take people to areas for money. And don't farm for items or cash. Mobs are rare but there are a few areas with them, such as the Dancing Troll Village and the Ironforge Airport.
  2. Be discrete. Bragging over local or trade channels about where you are is a definite no-no. Showing off on the guild channel is A-OK, though.
  3. Keep the secret safe. In other words, don't announce to the public exactly how to go to such and such an area. Sharing among close friends or guild mates is fine but chatting up that guy next to you on the boat is not.  Secrets that become too public are always the first in line for deletion.

The Terrain and You
Head to the edge of any map in the game. Then try to find a way up over to the next area. Can you do it? Chances are that you won't be able to and that's Blizzard's hand at work. They have spent a good deal of time modifying the terrain to keep you contained and content, much like a sheep in a coral. It is the explorer's job to find the weak points in the terrain and exploit them, so they can get over the fence and into greener pastures. Exploring essentially boils down to a battle between you and the designers. They are determined to keep you out and you are determined to get in. One of the greatest joys that I get from exploring is knowing that I have outsmarted not only the designers but the whole quality assurance team. I'm sure they have a whole room of guys sitting there whose job is to find weak points. They bang around for a few hours and then report to their supervisor, with a laugh, "Yep, it's secure now. Nobody's going to get in there." After I get in, I am the one who gets to laugh.

A good explorer knows how to read the terrain and recognize what areas he can use to his advantage. In a sense, it has a lot in common with rock climbing, as you are always looking for footholds and leverage. Unfortunately, the ability to read the terrain can't be taught. The best way to learn it is to go out and attempt to scale the map's boundaries yourself.

Resources for the Explorer
If you are eager for a quick-start, head over to a video sharing site such as U Tube or Google Video and start browsing. There are dozens of movies on each site related to exploring. Some are specific while others are "proof-of-concept", meaning they show themselves in the area but not how to get there. Be wary, if they don't state that it is done on a live server, then there's a good chance it wasn't. Private servers allow you to jump anywhere in the world, so their "tricks" can be accomplished by tapping a few keys. Forums, or any place where people leave feedback, like Thottbot.com can also be good resources.

I have used a number of videos to help discover things I didn't know about. But there was still plenty in the world which I discovered myself or had to figure out myself from watching a proof-of-concept. Try to limit the amount of "tutorial" you get from videos, as some of the greatest fun comes from figuring out things yourself.

Tools of the trade:

Noggenfogger Elixir
Noggenfogger can be purchased for 35s for 5 from Marin Noggenfogger once you finish the quest which starts in Gadgetzan. Let me be clear here: Noggenfogger is the core component of exploration. Many of the exploits in the game simply could not be possible without the slow fall effect that it gives. When consumed, Noggenfogger gives you one of three abilities.

  • Light as a Feather: Slow fall. Lasts 2 minutes
  • Stop Breathing: Turns you into a skeleton (allows underwater breathing). Lasts 10 minutes
  • You feel smaller: Shrinks you. Lasts 10 minutes

The occurrence rate for each, out of 10 tries, is approximately 2/4/4. However, I once used twenty-four (24!) Noggenfogger's before I got slow fall. Kalak tries to keep an inventory of between 80 and 100 elixirs.
Mount
Necessary to increase the distance gained when jumping with slow fall on. Also needed in areas that are behind the scenes, since they are HUGE.
Gold
Yes, GOLD. Deaths from falling will be common when you are starting out, so you will need gold for repairs. As well, if you happen to die in an area which is inaccessible without a mount or slow fall, you will need to rez at the spirit healer.

Optional tools:

Swiftness potion
If you do not have an epic mount, sometimes you might need the extra boost from a swiftness potion.
Bandages + Food
There are many areas where you will face a drop but it is impractical to use a slow fall, so you will need to take damage. Bandages and food help reduce the downtime and get you back on your feet faster.
Spyglass
Ornate Spyglasses can be picked up cheap from the AH, for about 1g. If you do not have one yet, I highly recommend getting one. Spyglasses let you scout the areas ahead to find routes and spot dangers. It will also help you admire the scenery, since once you get high up and behind the scenes, you will appreciate the ability to see things far off.

The "Jump"
The final tool explained here is commonly referred to as a "Wall Jump". Some walls which are angled in a certain way are "sticky". When you hit the forward and jump keys together as combination, the resulting jumps allow you to advance up the object. Trees and jagged rocks also work in this manner, making it easier to advance up a detailed terrain than a plain one. However, the amount of stickiness that you encounter will vary, depending on the angle used for construction. Some are very easy while others take a considerable amount of effort to scale. Experiment with the walls you find in the world.

The History of Exploration
In the beginning, there was WoW and it was good.
...20 minutes later, Wall Walking is discovered. Every boy and his gnome scales the walls.
Patch 1.9. Wall walking removed. Exploration becomes a skill, not a given.
Patch 1.10. Golden Age of Exploring begins.
Patch 1.11 Cooldown on Noggenfogger removed. Route to the top of Orgrimmar removed. However, all other areas are still open and accessible. Explorers rejoice.
Patch 1.11.1 Route to the Emerald Dream via the Caverns of Time removed.

For the past two patches, these have been good times indeed for exploration. However, there's a coming storm that threatens this art form ...

The Future of Exploration
Heed my words, friends. The end of exploration is nigh.

Not that there won't be any exploration in TBC. Far from it, I'm sure. However, TBC will feature flying mounts, and that means that EVERY area in the Outlands will need to be completed, unlike Azeroth which features vast areas of uncompleted terrain. Otherwise anyone who had a flying mount could just cross over the boundary lines and see content they are not supposed to. That means there will be no real "behind the scenes" areas in TBC. These mounts will also make some types of exploring redundant. After all, where will be the challenge of finding a tricky route up a mountain path if someone else can just mount up and fly there?

I recently discovered something that horrified me. I don't normally read the beta patch notes but I stumbled upon the ones for November. In it, Blizzard announced that Noggenfogger will be given a 2 minute cooldown and slow fall will be changed from 2 minutes to 12 seconds. This will deeply impact not only exploration in the Outlands but also how exploration is done in Azeroth. While a majority of the current exploits will still be able to be done, it will be much more difficult and will take much longer. If I get slow fall once in every 5 tries, that's 20 minutes of waiting for cooldowns!

What motivated me to get going on this exploration series is two things. The first is that exploration is on a timer. As I write this, there are 31 days left to explore the world. Once those days have expired, and Janurary 16th comes, we will not have the same chances again. The second is that as of patch 2.0, the nerfs to exploration have already started. Since I started checking areas after the patch, I have discovered alternations to routes that I use for underneath Stormwind, the Ironforge Airport and Hyjal. I know these were done deliberately to stop people from going to these places. However, in each case I have still been able to get in but it is much more difficult now. How many other areas have been altered and how many are now completely inaccessible? Which ones are next? All aboard! Last chance to see!

What's next?
In the coming weeks, I will try to post as many summaries as I can of the different areas above, complete with screenshots. I doubt I will be able to cover every area, so if you'd like to see a particular area covered, let me know.

Acknowledgements:

I wish to thank our guild mistress, Elsheindra, for that fateful invitation in June to visit the Caverns of Time. It was there, and the free-fall afterwards through the wormhole, that my imagination was captured.

I would also like to thank Blizzard programmers for their "nudge nudge wink wink" relationship with explorers. As much as you try to stop me, I can't help but think you are secretly opening one door when closing another. Thanks guys. I would also like to thank Blizzard for making exploration meaningful by removing wall-walking and making it a challenge for the truly dedicated.

See below for some preview screenshots of areas to come!


(view as slideshow)
     
   
 
     
   
 
     
   
 
     
   
 
     
   
 
     
   
 
     
   
 
     
   
 
     
   
 
     
   
 

Posted at 15 Dec @ 3:05 PM by Kalak | 2 Comments
Athena Airways Joins The Honourbound Alliance
Labels: mainsitenews

I'm happy to announce that Athena Airways, led by Athena (Athena Airways), have just joined the Honourbound Alliance. You can expect to see them in a THB channel near you for fun, frolicking, and friendship! Be kind to them. Have fun!

Welcome aboard, AA!

Posted at 15 Dec @ 7:38 PM by Elsheindra | 0 Comments
New Junior Honourbound Reps
Labels: mainsitenews

Shekin (L60 Paladin) and Shinytoaster (L60 Paladin) have graciously agreed to be The One's junior Honourbound representatives. Thanks, guys!

Posted at 15 Dec @ 7:45 PM by Elsheindra | 0 Comments
  2006/12/17
Strange things spotted!

(view as slideshow)
   
  Is it a Murloc?
 

Posted at 17 Dec @ 7:01 AM by Kariandra | 2 Comments
  2006/12/19
Kalak's Exploration Series - Hyjal
Last changed: Dec 19, 2006 14:03 by Kalak
Labels: kalakexploreseries, pictures

Hyjal
Difficulty Rating: **** (out of 4)

Let's get things started with the "Granddaddy" of exploration areas - Hyjal.

Hyjal is certainly no secret in terms of explorable areas. For casual explorers, Hyjal and Caverns of Time used to be the most frequented spots. Yes, you read that correctly: used to be.

Since patch 2.0, the Caverns of Time are open and anyone can walk up the entrance and venture inside. The area has been populated with NPCs, most whom you can briefly interact with, and some vendors, and new graphical content has been added. While the instance portals are not active, I highly recommend visiting it if you have not had a chance to yet.

Similarly, Hyjal has also undergone a renovation with patch 2.0. However, in this case they have made extra effort to try and keep people out. The area used to be able to be accessed by jumping onto a pillar located in the Darkwhisper Gorge. However, they have dug a deep trench in front of the pillar, effectively elevating the pillar up onto a ledge. If you happen to make it up to the ledge, there are two more barriers in your way. First you will need to jump up to the pillar itself, which is much higher now, and next you will need to make a series of tricky jumps at the top of the pillar to get to the ridge, compared to a single jump that was required before.

I was still able to access Hyjal after taking about 15 minutes to learn a new route. However, without an experienced guide, Hyjal is pretty much off-limits for the casual explorer now. This is truly shame because Hyjal is a spectacular area. It is a massive landmass holds a wide variety of areas and treats, along with a cool easter egg for explorers at the very end. But more on that later.

Hyjal can be seen on the map in the centre of the northern area of Kalimdor. The map does not identify the area when you mouse-over it but you will be told you are in Hyjal when you enter is and you will be shown as being in that area in the guild panel and all other area interfaces.

After by-passing the rocky façade that bars your way, you will find yourself on a path in mountainous forested region. The path slowly winds up to your final destination at the top, the World Tree with Archimonde's bones. On the way there, you will travel along sheer cliffs and pass through several dark and flame-scorched areas, including a huge impact crater. Along the way, you will also find the entrance to what is supposed to be a new instance, Deathwing's Lair.

Deathwing's Lair is at the base of a cliff close to the center of the area. The entrance is shaped like a pair of razor sharp jaws that securely lock away the instance portal from prying eyes. Or at least they are supposed to...

Inside Deathwing's lair is a hot and cramped twisty tunnel of jagged rock and molten lava. Red steam clouds the air as you wind towards the cavernous dome that is supposed to be his home. Along the way, you will find the burnt and smoking bodies of heroes who had been there before you. Once you are inside the dome, you find a spacious interior of hewn stone and a floor of hardened lava that spits and crackles sparks at you. The instance does not go any further after you reach the lair, so I am not sure if it is intended to be a short raid encounter of it is just the beginning of something bigger. In all, it seems quite short.

Aside from the crater that was previously mentioned, there are a number of interesting things to see in Hyjal. At the mid-way point, you can branch off from the path and explore a small grassy field. At the edge of the field is a small shrine that overlooks the edge of Hyjal. There is a ramp here that extends off the edge and serves as a jumping-off point for those brave enough to leap into the unknown. Hyjal is actually a mountain, and is one of the highest peaks in the game. Jumping from this point using Noggenfogger will take you right across Felwood and into Ashenvale. Sadly, this won't be possible in TBC, as you won't get very far with 12 seconds of floating time. On Saturday, I went further up the mountain and climbed to the ridge next to the impact crater. Jumping off from that point took me all the way across Winterspring and almost into Lake Elune'Ara in Moonglade!

The peak allows you to get up close with the World Tree, with Archimonde's massive bones hanging from the side. There is a very deep pool underneath the tree that you can explore but it only leads to some bubbling rocks at the bottom.

Also at the peak is the best easter egg that Blizzard has ever given to explorers. Following the path, as it leads past the Tree, the road will end and you will arrive at a barricade made of three traffic barriers, just as you would see in the real world. The center barricade has flashing lights and a sign that reads "Blizzard Construction Co." As of patch 2.0 the barrier are still there, as the content of Hyjal did not get updated. This is a must see and is a great place for some screenshots.

While Hyjal will surely be open in TBC, it's worth taking a sneak peek now, if not to say you were there, then to experience one of the best free-falls in the game before it's gone.

----


Exploration Update:

  • Tour of the upper ramparts of Orgrimmar, along with underneath the city has been completed. 
  • Next up... The Emerald Dream.  Kalak dreams of lucid dreams as he searches for a way to the elusive forest of Ysera. 

    (view as slideshow)
         
      Soaring over the trees in Winterspring   Overlooking Deathwings Lair
     
         
      The start of the journey upwards   The ramp is so high up you look out to endless space
     
         
      The grassy field at mid-point with the shrine in the distance   The descent from Hyjal
     
         
      At the edge of the mountain before the jump in the Crater zone   Inside Hyjal looking at the entrance
     
         
      Standing in the crackling lava of the Lair   Another view of the barricade
     
         
      At the ridge just before entry   Leading up to the Lair
     
         
      The best easter egg in the game!   The poor sods ...
     
         
      A section of the passage inside Deathwing   Using Noggenfogger to explore the depths under the tree
     
         
      A view of Archimondes bones   Inside the portal
     
         
      The World Tree   The entrance to Deathwings Lair
     
         
      Got stuck in a tree just before Lake EluneAra   The impact crater of Hyjal
     

Posted at 19 Dec @ 10:18 AM by Kalak | 0 Comments
  2006/12/20
I've been banned
Labels: comingsgoings

I tried logging into WoW earlier only to find a message appear saying that my account has been banned and can no longer be played on. I have no idea why this could be. I'm waiting for an email back from Blizzard. Do you guys think it is just a glitch? What are bannable offences? Please reply when you see this! Eep!

Posted at 20 Dec @ 4:57 AM by Riverfern | 6 Comments
  2006/12/21
THB Looting Draft Rules for Comment
Last changed: Dec 21, 2006 18:49 by Elsheindra

General

This is the current draft copy of the Honourbound's latest attempt at codifying looting rules for THB raids and group runs. Please comment on areas you think are fair/unfair or need tweaking. I will take this feedback, if it's reasonable, back to the THB representatives for consideration when formulating the final version.

Please don't edit this original post – just post a comment at the bottom of the page.

If you can't see anything below this section in this message, make sure you login!.

Top

Posted at 21 Dec @ 6:48 PM by Elsheindra | 4 Comments
  2006/12/22
THB Loot

I couldn't find anything about it, and maybe I should ask this at the meetings.
Could someone explain what happens with the guild loot after instance runs? I presume they are kept in the guild bank, but who can use it and/or what are the terms of demand?
So is it worth to buy all those recipes/plans/patterns which requires ingredients we only get thru guild runs?

Posted at 22 Dec @ 5:25 AM by Una | 1 Comment
  2006/12/24