Some people might confuse Suicide Kings with DKP, another looting system commonly employed by dedicated raiding guilds. The following post from
Phoebus (Roses of Dawn) attempts to describe the two systems and compare them. I've had his permission to re-post it. I've edited it to improve readability and English slightly.
Hello everyone,
Figured it might be a good idea to spread some information about some different looting-systems than the regular rolls. Because it seems not everyone is fully aware how those add-ons work.
First of I would like to note that I've now worked with both DKP and Suicide Kings. That said, I think Suicide Kings works fine for a social raiding environment. Also I must add that people seem to dislike DKP for the wrong reasons or make it out to be worse then it really is. I'll try to be to the point and explain it as well as I can, bearing in mind that I will probably miss a lot of points. Hopefully other people can add those!! And also I hope we can have a fun discussion about this subject!
ok, here goes:
Suicide Kings:
Basically you have a list of 25 people (or more depending on the raid setup): The person highest on the list gets the item when s/he bids (so you don't have to be Nr1.—just the highest bidding on an item during that particular time. So for instance: Spot 5 wins over spot 12 etc.).
The winner then drops totally to the bottom of the list. To get higher on the list again other people need to bid on items, which make them drop to the bottom and in such a way elevate you up again.
We noted that if people don't show up, and other people keep biding, you get to the first spot without raiding and without putting effort in. This can be countered by dropping you a few places if you don't show up for a given number of raids. Besides that: people that don't come often have less items to bid on (like your chance on getting items with "normal /rolls" gets smaller when you aren't raiding as much). So in effect also less items.
The plus side is that you can save up for "that one item" you really want to have. And even if you are on the bottom of the list, you know exactly where you stand. So no unlucky /rolls for weeks. At some point you WILL be the highest bidder again.
At first I thought Suicide Kings might not be handy for people that still need more gear. But, as people who have more gear already don't bid on most items, you don't actually have to be that high on the list to win. And in Team Emerald the lesser-geared people are comming along nicely with new items.
A downside is that you dont have much control yourself on which spot you are on the list. Other people bidding on items makes you get higher on the list; it's not you putting in more effort that gives you a better spot.
DKP
Especially that last comment I made in the Suicide Kings section above is what sets DKP apart from it. With DKP you can influence your own position.
Basically you get points for every raid you join. If you bid on items you need to use those points to pay for your item. The highest "bidder" wins.
Example: Person 1 has 80 DKP saved up and Person 2 has 90 DKP saved up.
An item drops that both of them can use. Usually the bidding starts at 10 DKP. The more you want the item, the more you wish to bid your points on it. "Person 1" can bid up to 80 of his earned DKP and "Person 2" 90. Technically speaking, if Person 2 thinks that particular item is worth his 90 DKP he can outbid "Person 1" and win.
Does this make it unfair to people who raid less? Yes and no. Of course people who raid more, as with Suicide Kings, have more items in the first place and therefore need to bid/pay more of their saved points (so have less DKP). As soon as an item gets less "rare" the DKP amount needed for that item drops dramatically.
For example: When I joined Nefarious I almost had no DKP at all. Other people had over 1000 DKP. BUT those people where also fully geared. Meaning I could get a lot of stuff for just 10 DKP because they didn't need it anymore anyway. Furthermore, once we downed a new boss, people were bidding against each other with VERY high numbers—in effect, like with Suicide Kings, bidding themselves to the bottom of the list. So in that respect it's VERY similar to Suicide Kings.
This means that, like with Suicide Kings, you usually have 1 chance to bid on "that best drop" before you plummet down to the bottom whether it's DKP points of your spot on the Suicide Kings list. My point is that having lots of DKP OR being on top of the Suicide Kings list isnt THAT much of a difference.
DKP is more flexible though. You don't HAVE to bid all your points, while with Suicide Kings you drop to the bottom straight away. With DKP its also easier to save your own points for later on, and your own effort gives you more points, not the people around you bidding on items and therefore dropping themselves down on a list, elevating you up. DKP is easier to save. Let's say you raid for 3 months straight during a 60-month period and then you take a break for the other 3 months. Your 3 months earn you a lot of DKP.
Now someone else in that same period of time only raids on the weekends, BUT for the full 6-month period. In essence, the first person doing the full 3 months has put in more hours, but leaves before the 6 months are over. Whereas the guy only playing during weekends saves less DKP but stays longer. With DKP the "3-month guy" would have an advantage. With Suicide Kings, the "weekend" guy would have an advantage.
Why? Well the guy playing for 3 months can't save more on Suicide Kings than the nr.1 spot (assuming he didn't bid on an item) which he will lose after not playing for 3 months or after bidding on 1 item (making him drop down again). Whereas with DKP he clearly puts more raiding time in than the other person, and therefore probably has more saved DKP points when he comes back again. On the other hand, "the weekend guy" probably had ample opportunity to get more items while Person 1 was away.
My conclusion
One system isn't more fair or less fair then the other. What is true in my opinion is that you know exactly where you stand when bidding is concerned, making it impossible to not get items for a long time due to bad rolls.
Also, both systems are not bad for newcomers. DKP is also nice for long-saving veterans. I need to stress here that in my opinion longer playing characters with DKP doesn't hinder the progress of new players comming in using DKP or Suicide Kings.
Both systems are also easy to use. It's only the raidleader or lootmaster who needs to put some effort in it organising it.
My recommendation: is Suicide Kings. It's the most open bidding system, and suits the social raiding we are doing the best. What it does do is spread the loot over the whole raid in a fair way.
Regards,
Phoeb (SHAMMMYY POWWWAAAHHH!!!!)
Woah, thats a lot a text!
Readability and english....tsk tsk
anyways, I hope other people have something to comment about all of this. Also note that I probably missed some vital stuff in the pro's/cons I wrote for both systems.
Regards,
Phoeb.
Durin my 1 years absence from The One I played in a guild that used DKP. I did not like it. Comming in late in the game I had to start at 0 and work my way up. That is not bad and we did get a good number of points for every Raid we attend.
Now the problem as I see it is that if you use DKP to 100% it is NOT fair at all. We end up at the same place as bad rolls. PPL who raid alot will be the ones that get alot of DKP. And we still have ppl that like loot alot.
As for SK.
Can´t say. Never used it. But it sounds abit more reasonable.
Conclution..
I don´t like anny type of systems that you need to save up stuff to buy loot with. It makes me not feel like a casual raider at all. If you all decide to use anny of these systems I hope you still use the THB one too. Cause as I see it. If 2 ppl want the same part. The one that benefit from it the most should have it. Not the one with most DKP or highest score on SK...
(yeah I know. I don´t type to good)
Well thats a point.
What you got to remember though is that THB has basically 2 kind of raiders. People who really raid socially, and people who take it really really seriously.
Now ideally you have a system that pleases both parties.
What your post doesnt mention is that its perhaps ok that "Effort should pay off". I know all the people in Team Coal for instance are really on edge to be top-notch.
Good example is for instance my mage in TBC. I litterally raided 3-4 evenings a week. But due to bad rolls I hadnt had ANY loot for over 6-7 months.
At some point I asked Giovou kindly to pass something for me, and he did (Cant thank him enough for that, I went nuts at that point lol). While other mages, who where more or less casuals never raided much, or like 1-2 times every 2 weeks or so and got tier5 gear...While I didnt!
is THAT fair in your opinion?
I mean Casual raiding is fine...but loot distribution for someone that works very hard to get somewhere..It can get frustrating when you raid has 8 mages and you never roll the best number but work hardest.
Thats the main problem for THB imo. Where do you draw a line when loot is concerned between the casual group and the group who takes raiding a bit more serious.
Anyways, adios folks :O)
i do remember having a few bidding wars with you Phoeb

constantly tabbing out to see how much DKP you had left, it was kind of fun tbh
Woah!
its Shankly...My old nemesis!
Hmmm tricky subject here guys/gals
not gonna go in to a long winded explanation but i really like DKP and it think it is very fair and even for the less serious raider also because i think if you don't really raid that much, are you really that bothered that you don't have an item your after yet?? i would suggest not. And if you really did want an item so bad would you not raid? more giving yourself more chance of getting it? probably.
But anyways its not really my choice to decide but anything beats /roll for any items cos if your like me.........
you ain't great with your rolls anyhow
gearing up seems to be loads quicker now though than in TBC imo, i mean i was raiding casually in Nef and still ended up with wicked gear cos everybody else already had it, and as a casual i wasn't really that bothered that my gear kinda sucked at the start.
How this is gonna unfold when Ulduar goes live with gearing up i don't know but if/when i start to raid again /rolling makes me cry like a Gnome
There also seems to be loads of quaint little addons to help with DKP recording and bidding etc etc, i'm not quite sure how suicide kings would be monitored and controlled? bits of paper to start with maybe i dunno.....my motto is why do the work if someone has already done it for you
P.S so much for not being long winded eh.
The Black Company, creators of the Suicide Kings system, have an extensive and interesting FAQ about how Suicide Kings works or can be used. You'll find it on their web site
Some interesting things to note:
Their web site also has the full manual for their Suicide Kings add-on. There are some derivatives floating around.
Ein
Some issues that need to be considered:
Ein