Belonging to guild means helping guild members and making a fun environment for all. Rules exist to help with that. Respect them. Violations of rules with result in a warning. Repeated warnings will demote you or remove you from the guild.
- Share fair. Pass on items you don't really need in group loot. Offer items to other members of the group if you don't need them. This means the mage, not the warrior, gets the arcane wand even if it is the only item dropped by the boss monster. If no one can really use the item, feel free to roll for it. The One subscribes to the Honourbound Alliance looting rules for cross-guild adventures.
- Don't double-book. If you invite a member to the group, ensure the space remains free while the member is in transit to the meeting space.
- Meet your appointments. If you are invited to a group and accept, give an estimate of how far you are away and stick to that estimate. If you sign up for an event, make sure you show up on time or send a note/message somehow to the organizer, preferably before the event.
- No cheating. No bots. UI modifications and macros are fine.
- Mix it up but remember your guild. Groups of guild and non-guild members are fine. If a member and a non-member both ask for a spot, give preference to the member even if the non-member is somewhat better qualified.
- There is no limit on the number of characters you may currently have in the guild. However, each character's guild note must be prefaced with the name of your main character to help make it easy for people to identify you and your alts. For example, Myreinda's might read, "Elsheindra: Yet another Ein!"
- No selling of guild bank items for profit. Selling or giving away guild bank items for profit is an immediate kicking offense.
- Refrain from Dudespeak. For example: "OMG 2 Kool M8!"
- Keep channel chat clean. The guild channel and allied guild channels are PG-13, which means profanity is the exception not the rule. It also means no racist, sexist, or other derogatory comments which might be offensive to groups of people. This applies to any voice communication channels run by The One or allied guilds as well.
- Respect the group leader. Ask him or her if there is a designated puller or if you are just playing free for all. Stay close to the rest of the group unless otherwise decided. If you have a problem with the tactics used in a raid (as opposed to a party) or with a looting decision in a raid, please bring it up in private with the raid leader or your THB representative after the raid.
- Practice random acts of kindness. Offer at least some stuff to guild members.
- Practice [Pay it Forward]. Offer at least some stuff to perfect strangers. Make them promise to do a similar act within a week and get a similar promise from the person they offer to.
- Update your profile periodically and visit the web site for the latest news regularly.
- Know your guildmates. Make an effort to get to know your guildmates. We're a relatively small guild, so make an effort to meet people and interact with them, to create a welcome and warm environment for all.
- Have fun!
In addition, the following rule applies to prospective members during their initiate period:
- Restricted event access. The One is a proud member of The Honourbound Alliance, an alliance of casual raiding guilds. Initiates, because they're unknown to the guild, are not permitted to register for end-game events of more than 10 people (i.e. Molten Core, Zul'Gurub, etc) until either their initiate period is complete or they have permission from Elsheindra, the guild mistress. What our members (or initiates!) do in allied events reflects on the guild as a whole. We want to be respected, not be known for causing trouble.
Rules are open to member feedback. If you feel these rules need changing, feel free to add a comment to this page (below) or contact Elsheindra.
Note: This page is visible to the web, but a version of the contents here is made available for public viewing.